Wednesday, October 31, 2012

To keep the rare strange results of a month's fall being ROLL run Bitter squatting the Crystal month end for others to do the wedding dress



The last night squatting rare, out attributes 500 that frenzy Crystal. Line and main druid. Before kill n times no. Keep a night last night, while watching the movie side keep. Results of Sullivan Waukesha refresh, the first to grab a strange start. Since I was the first red, next to some tribes to fight twice after no longer intervene, to stay there to see me playing.

This time to the Alliance mage, and rushed to according to the brother's forehead on biubiubiu. Pain, I feel fast not, the group next to the theater for a long time the tribal Dick mage grasping two kitchen knives hacked to death, later work together to solve out rare. The rare drop me a long-awaited frenzy Crystal. Dick then roll away to

The landlord can only facing the rare corpse daze ~ ~ If I do not group Dick will die in the Union Frostbolt. I group dick, to roll things go.

I thought: If I were given a chance again, I want in the end do not group that Dick?


I answer the following questions for you discussion ngaer,

Dick is how hacked twice in the pro-son to

Dick = DK, what talent do not know, maybe the legendary Xue Dicko. Master of twice hacked or consume Master many blood because the landlord when struggling in the abyss of the rare and the Union of blood and shore.

Master group Dick blood left few tribal masses due to some onlookers, could not bear the landlord ravaged by the Union, go to his help. Master's death in the end is because Dick unclear, because it is my group before Dick has been unmoved. So indifferent Dick, is it I can not talk about it?

Landlord you roll But Dick Ho "let" it?

Dick watched my ravaged by the Union, indeed people mulberry heart. But I am grateful to him in the group, he did not punch rare to go, but I cut Master. Visible is sensible.

And then the Master after death, no threat after the Union, we spent approximately 10s cut dead so rare and strange this period, if the landlord kicked Dick, something that certainly can not escape. I have not kicked Dick, read he saved my life, as well as tribal colleagues in the next at the same time, I feel the world of warcraft love.

The another angle Think that Dick, cold look in so many onlookers, then had the honor to my group. Then had the honor roll. Until the final retreat group did not say thank you, although a little lost, but not sad.


Wower more love, what red sort of help to help look

What horse gear npc, let let look

I just think the world of warcraft too unfriendly environment. Others friendly, they got from everywhere indifference, that this game would be too impersonal.

Did not roll that I recognized, I will go to keep to the game just to want to brush things passing, not spade sad not sad, lost definitely yes.

Friday, October 12, 2012

Diablo 3 properties: parry and dodge is superimposed


Q: parry and dodge is superimposed?

Or, I have 20% parry and 16.7% dodge, so add up, I have 36.7% damage absorption?

A: Simply put, NO. Comprehensive, Yes.

First of all, you should understand that the armor and resistance is to reduce injury. Block is another kind of damage reduction and its own numerical measure. Dodge is not damage reduction, but an injury easing. I will use an example to explain it to you.

Suppose your enemies: monsters Level 60, average damage 20,000.

Assuming that you attribute: character level 60, the value of life 20,000, Armor 750, full anti-75 dodge 16.7% parry 20%, with an average the parry value: 4,206 (3,706 - 4,706).

These formulas you need to know

Armor damage reduction: Armor / (monster level * 50 + Armor)

Damage reduction of resistance: resistance / (monster level * 5 + resistance)

How to calculate the hurt?

You hit it?

Your chance to dodge 16.7% = hurt by 0

You hit probability of 83.3% = hurt computing

Damage calculation

The monster base damage = 20,000

Armor by injury, damage = 20,000 * (1 - 0.2) = 16,000

Damage resistance damage reduction = 16,000 * (1 - 0.2) = 12,800

In other words, every time you hurt as 12,800, which is before occurred in the Block. Resistance damage reduction will determine whether the dodge, and parry will calculate, because you completely dodge equal to defuse the attack.

We have identified dodge after, you have a 83.3 percent probability of being hit, your block probability is 20% and the average damage reduction of 4,206.

You hit probability = 83.3%

You block it?

20% = less damage 4,206.

80% No = by complete damage reduction is calculated after the injury.

The average damage values ??are as follows:

Dodge hurt by 0 = 16.7%.

Hit but Block = 16.66% by 8,594 damage.

Hit not Block = 66.64% by 12,800 damage.

If you are attacked 100 times, you will find that you probably will dodge 17 attacks, was hit 83 times. 17 Block, 67 no.

Due to the presence of block you are average damage of 11,959 rather than 12,800.

You were attacked 100 times total will be 996,168 damage each attack average in about 9,962.

Then the most important is it?

You will not be every time 20,000 of damage, but damage to armor and resistances are 12,800 (36% damage reduction).

Your shield will only be effective in reducing the 6.7% damage, reduce your dodge (you can dodge part) 16.7%.

However, you can not dodge all attacks. "The environmental effects on the ground attack" such as literary or the blasphemy is unable to dodge.

In any case, my suggestion is (if you have the patience to read this):

If you need to survive improve, you have to through the equipment as much as possible to get the whole anti- Point of view is so simple. And the armor gains is the same, but you have to focus as much as possible armor increased resistance followed.

The shield can effectively enhance the damage reduction effects (increased armor and resistance).

The above example has enough information so that you understand how the damage is calculated.

If you have 7,000 armor and 700 anti Each property will provide you with about 70% damage reduction, only by 1,800 damage in the case of no Block (Block Value 4,206 Block successfully completely injury).

In this way, the shield can effectively reduce the 20% most of the damage (the monster's damage is floating, and sometimes may be the biggest harm, but Block is the smallest Block effect, this time will be micro-injury).

Will be very useful in the late justice lamp ring and command helmet (+ the Block Rate legendary ring / helmet), as well as those with + Block Rate shield.