Friday, October 12, 2012

Diablo 3 properties: parry and dodge is superimposed


Q: parry and dodge is superimposed?

Or, I have 20% parry and 16.7% dodge, so add up, I have 36.7% damage absorption?

A: Simply put, NO. Comprehensive, Yes.

First of all, you should understand that the armor and resistance is to reduce injury. Block is another kind of damage reduction and its own numerical measure. Dodge is not damage reduction, but an injury easing. I will use an example to explain it to you.

Suppose your enemies: monsters Level 60, average damage 20,000.

Assuming that you attribute: character level 60, the value of life 20,000, Armor 750, full anti-75 dodge 16.7% parry 20%, with an average the parry value: 4,206 (3,706 - 4,706).

These formulas you need to know

Armor damage reduction: Armor / (monster level * 50 + Armor)

Damage reduction of resistance: resistance / (monster level * 5 + resistance)

How to calculate the hurt?

You hit it?

Your chance to dodge 16.7% = hurt by 0

You hit probability of 83.3% = hurt computing

Damage calculation

The monster base damage = 20,000

Armor by injury, damage = 20,000 * (1 - 0.2) = 16,000

Damage resistance damage reduction = 16,000 * (1 - 0.2) = 12,800

In other words, every time you hurt as 12,800, which is before occurred in the Block. Resistance damage reduction will determine whether the dodge, and parry will calculate, because you completely dodge equal to defuse the attack.

We have identified dodge after, you have a 83.3 percent probability of being hit, your block probability is 20% and the average damage reduction of 4,206.

You hit probability = 83.3%

You block it?

20% = less damage 4,206.

80% No = by complete damage reduction is calculated after the injury.

The average damage values ??are as follows:

Dodge hurt by 0 = 16.7%.

Hit but Block = 16.66% by 8,594 damage.

Hit not Block = 66.64% by 12,800 damage.

If you are attacked 100 times, you will find that you probably will dodge 17 attacks, was hit 83 times. 17 Block, 67 no.

Due to the presence of block you are average damage of 11,959 rather than 12,800.

You were attacked 100 times total will be 996,168 damage each attack average in about 9,962.

Then the most important is it?

You will not be every time 20,000 of damage, but damage to armor and resistances are 12,800 (36% damage reduction).

Your shield will only be effective in reducing the 6.7% damage, reduce your dodge (you can dodge part) 16.7%.

However, you can not dodge all attacks. "The environmental effects on the ground attack" such as literary or the blasphemy is unable to dodge.

In any case, my suggestion is (if you have the patience to read this):

If you need to survive improve, you have to through the equipment as much as possible to get the whole anti- Point of view is so simple. And the armor gains is the same, but you have to focus as much as possible armor increased resistance followed.

The shield can effectively enhance the damage reduction effects (increased armor and resistance).

The above example has enough information so that you understand how the damage is calculated.

If you have 7,000 armor and 700 anti Each property will provide you with about 70% damage reduction, only by 1,800 damage in the case of no Block (Block Value 4,206 Block successfully completely injury).

In this way, the shield can effectively reduce the 20% most of the damage (the monster's damage is floating, and sometimes may be the biggest harm, but Block is the smallest Block effect, this time will be micro-injury).

Will be very useful in the late justice lamp ring and command helmet (+ the Block Rate legendary ring / helmet), as well as those with + Block Rate shield.

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